Time Magic.
A patent document announced on October 31st shows that Sony applied for a patent called "Bookmark back to the game with the user triggered by the user".
In it, when the player is in a real -time game, pressing a "general button" on the handle will activate a special "rewind" modeEssenceThis mode will record the image frame of the game in the past period of time, allowing players to rolly view, select a frame from it, and continue the game from this frame.
This is a bit like dragging the video progress bar, so that the player returns to a certain moment in the past anytime, anywhere.This function is actually a bit like an instant, automatic archive, but the archive frequency is very diligent, and it is only one tens of milliseconds.
According to the picture in the file, this button is likely to be placed on the side of the handle cross key, instead of the existing DualSense handle of the "shared" button; It may also be placed on a separate controller, similar to audio or video player, and at the same time, it has functions such as fast -moving, fast -moving, and normal speed playback/play.
Sony explained in the patent: "Players may not always remember the gameplay and story details revealed in the story ... somePeople may also want to relive some parts of the game for emotional reasons. "Generally speaking, there is no external intervention (such as file editing function), and it is difficult to realize it in the game at any time.Therefore, Sony hopes to make this process easier.
For game fragments with similar needs, players can create bookmarks by themselves, replay this part of the "inverted" function, and can also seamlessly switch between clips and normal games.
The "inverted band" function is not new in the game industry.For example, the 2003 action game "Prince of Persia: Sands of Time" will be traced back as an indispensable selling point in gaming.In recent years, "Extreme Racing: Horizon 5" has also prepared a basic "inverted" function for driving enthusiasts.
Some simulators that adapt to the old console games are also designed by frame -by -stalls that are extremely similar to Sony patents.
What Sony wants to do is the adaptation range of the "inverted band" function through the patented diffusion.The concept of "universal" repeated many times in the document, and it seems that this design can be applied to all games.To be precise, it is all stand -alone games.Online games, especially PVP online games, obviously cannot be "inverted". "This will be cheating", and "in an environment with a synchronous game state, this sounds almost impossible to achieve."
Even if it is only applicable to a single game, the prospect of the "inverted" function is bright enough. Its potential use is too wide, and at the same time, it is good for leisure and core to players.
It not only allows players to review the novice tutorial, plot or gameplay at any time as Sony said;, Complete the challenge of the difficult trophy, regret a plot choice, or just play super handsome operations ...
But this patent is still "The state of "application" is not yet approved by the authorities.At present, there are no signs that whether Sony will, when or how to achieve the "inverted" function, let alone whether the function is only limited to Sonys future host.In a short period of time, we cant expect the "inverted" function to help. Who calls the "fast -moving" button in reality?