Recently, "Sixteen Sounds of Yanyun" officially responded to the so -called "running" question.The official emphasized that they did not run. During this time, they did not say a word because they did the final sprint for the public beta during the year.They have completed the development and optimization of more than 95%of the public beta version, and they have now entered the final acceptance link.
The official also stated that they invited several old players to carry outA small -scale closed -door trial meeting.A test experience of new content in development was performed.Including new BOSS, new plot levels, new painting quality, etc.And answer the questions raised by some players.
The official said that he did not want to play games through boring repeated tasks.The long -term solution of the content should also return to the content itself. They tend to provide new content of high -quality, fun to continue to provide the core of the long -term experience.Based on this, Future single content will maintain high -frequency and high -quality updates. But in the process of continuous update, there will definitely be a period of long grass. They do not force players to stay in the game.During the long grass, you can leave the game temporarily. When the new version returns, the free choice right is given to the player.
Someone asked the future development of "The Sixteen Sound of the Yan Yun"Is it PC, host or mobile phone?The official replies said that the PC and the mobile terminal were separated by two teams, but there was indeed a order in the development.After the content of the PC content is completed, the mobile team will experience and performance optimization when transplanted to the mobile end.
From the perspective of positioning, the official also hopes that the goals and experiences of PC and mobile carriers are different. PC attaches more importance to immersion and challenges, pursue continuously breaking the quality limit and experience richness; the mobile terminal should highlight the convenient and flexible advantages, and more focused on the low threshold.You can also experience Yanyun .For example, if you trace the challenges such as difficult and highly immersive gameplay, you can feel rich fun on the PC, and some light social gaming can play on the mobile end anytime, anywhere, which is equivalent to a supplement to the fragments time.The two positions are different and complement each other.
Some people ask, the "single person" and"Many people" have more splitting. How do you consider the connection between the two? Will Yanyun continue to tilt the resources from multiple people?
Officially referred to as "Yanyun Sixteen Sounds" to focus on single people. This is determined at the beginning of this project. The team hopes to make a different martial arts game.At present, most martial arts games are mainly MMO, and the models are more traditional, so when we hope to make differences in the design and expression of core gameplay, we will inevitably need some choices.We hope to achieve the strongest immersion of martial arts under the subject of martial arts, so we determine the core experience of the open world experience in the single -player mode, and to determine a movement of combat mechanism.
But focusing on single content is not the same as stand -alone.The reason why they are online and multiplayer is because they find that there are indeed many players who have multiple people experience needs, including some lone wolf players who are mainly single -person experiences.For example, share some of their own game experience, help other players, or PVP such as more rich and changeable combat experiences. Maybe this is why many console games are also exploring and trying to provide players with a new form of multi -person content.After these are established, it will naturally bring questions about how many people do.
Multi -person core experience, whether it is PVE or PVP or leisure, it is based on the most distinctive content of the current game -such as the core combat mechanism.What they do not do is part that has nothing to do with the core highlights of the product, and simply retention for long -term retention to improve or social pressure.