It is estimated that the Indian game industry will usher in booming.According to a recent report released by Lumikai, the area will achieve a compound annual growth rate (CAGR) by 2029, which will increase the market valuation from the current approximately US $ 3.8 billion to 9.2 billion US dollars in 2029.
The report states that the game is Indias "fastest growing new media field", second only to video and OTT media.India has 591 million game users, and the proportion of male players is about 44%-66%.Mobile games occupy a dominant position in the country, and Lumikai estimates that India is the worlds second largest mobile game consumer country.This is why games like "BGMI", "Call of Duty" and "Free Fire" are very popular in India.
Data in recent years show that Indian players (especially players from 18 to 30 years old) have an average weekly game time of about 30%.At the same time, Indias e -sports industry is also expanding rapidly, and more and more competitive players have emerged in the country.
Lumikai is a data aggregation company. When the data began to collect data in 2020, there were only 25 well -known game companies in India.In the latest statistics, the number of related companies in the country has exceeded 2,300.Aditha Deshpande, a senior assistant assistant at Lumikai, said the value of the gaming industry will exceed Bollywood in the next few years.
It is important to emphasize that Lumikai is an Indian venture capital company focusing on the Indian market, but other external companies also predict similar growthEssence