Nintendos new game "Zelda Legend: Reappearance of Wisdom" has just been released recently, which has been well received by players. Recently, foreign media interviewed the director and director of the game.Development secrets.
· Director Aoi Ying Er and director Sano Yuki:
The director tried to play and advice, and it took 8 weeks to complete the production.
As the spirit of "Heroes of the Triangle Power" 9 years agoThe sequel, where the development plan is adhering to the idea of "deserved to do something different".
Actually a lot of creativity and design of this work comes from "Dreaming Island".
Basic elements of the game "copy" and "adhesion"It was admitted by several designers.
It doesnt matter if you sleep in the protagonists battle in real time.
In order to allow players to experience the characteristics of each area, up to 120 prey have been designed.
The favorite prey of the director is Frizart.
The production idea of this work is always "Zelda, who can make a happy customs clearance."
In order to create a different Princess Celda, itThe details of the expressions design a wave of twists and turns
The reality of "nothing world" allows players to experience new gameplay.
In the future, I still want to continue this Zelda branch series that is different from the fully open world, but I also want to bring players a new surprise.