On September 10, released the news of PS5 Pro at the press conference.It is not so popular, but it will enter the second half of the PS5 era anyway.
Four days from the Sony press conference, which is the day when the "Cosmic Robot" is released.There are few Sonys first high scores before sale.
But in contrast, its performance in sales is very sluggish.At present, the sales of the global market are not satisfactory.
Looking at Sonys performance during this time, it seems that many factors have created this result together: First, "Starming Special Attack" is dying, and players have soared in Sonys confidence;Then the PS5 Pro hit, the performance of the new host was a bit subtle, but the price increase was quite explicit -in the era of "Star Special Attack", it was difficult for everyone to think about the "Sony cut player leek to make up for the loss".Of course, there is another most important reason that the "Cosmic Robot" itself is very high: the whole process does not exceed 15 hours, but the price is as high as $ 60 (nearly 500 yuan).In the face of the proportional proportional amount of the price, even if the player wants to support, he has to weigh his wallet.
I am one of the members. Since the release of the game, the wallet will be in October, and finally get a coupon after getting a coupon, get this game at half of the price price.Essence
As a platform jump game, "Cosmic Robot" has a lot of amazing creativity, spring boxing, time stop, bigger and smaller ... each level will bring oneThis new gameplay will be retracted when the players freshness starts to decline. It will not be dragged on the water. The level is linked to the gameplay. The whole process is smooth and full.process.
I was thinking, ifIt is a cooperative game, can it be the next "Double"
Of course, players who have seen related videos or introductions on "Cosmic Robot" canI feel more intuitively that my colleagues have written two articles before, and I wont go into details here.
In fact, after the game, my greater feeling is that this is a game that is difficult to experience the real content for only watching videos or introduction.
This part of this part comes from physical feedback from the DS handle, but what I want to say is not how delicate feedback of this game is, how good the adaptive trigger of the DS handle is ...… In fact, different materials in the game do have different interaction touch, and the feel of various small props can be accurately simulated by the adaptive trigger., But what makes me more concerned is another thing:
In the level of paying tribute to "God of War", when the small robot picked up Kui Yes ax, in order to show this axThe weight of the handle was accompanied by the animation.According to the previous game experience, when the performance is over and the handle stops shaking, the substantial change obtained by the player is nothing more than an ax that can be operated -I originally expect it.
Come back, and the moment the joystick moves forward, the feel of the entire character has changed a subtle change -I really feel the weight of the ax in my hand, even if it is just walking.Next, in the entire level, no matter the chopping or throwing, all the collision feedback wakes up the "real existence" of my ax on my hand.
If the vibration feedback in other games is icing on the cake, then "Cosmic Robot" is more like the physical interaction of the game character has reappeared to the handle vibration.After the accident, a regret that "this is the performance of the PS5 game" quickly occupied my brain.
For example, in the last century when the game is limited by hardware, it can only be performed by computer synthesis. At that timeRecording lines, players can hear these lines from the character mouth.
By 2000, the DVD-ROM equipped with PS2 liberated the capacity of the game. The game dubbing has gradually become a common phenomenon.The game seemed not normal.
Just as PS2 makes game dubbing a common phenomenon, PS5 originally hopesWay.When the PS5 was released four years ago, the "Cosmic Robot Wireless Controller Guide" showed this possibility to all players, and the DS handle has attracted much attention.
Unfortunately, in the past four years, the game that can play the upper limit of the DS handle is still "Cosmic Robot" (maybe "Lost Stray").For players, even if they are willing to buy a whole set of PS5 devices for the performance of the DS handle, they can only get such an interactive experience in this game.
Of course, this pot does not seem to be carried by Sony. When I mentioned the title of this article to my colleagues, my colleague retorted, "Although I only made a small robot,But this is also the credit of Sony, you see that other manufacturers have not made such a game.With the increasing increase in funding and investment, most manufacturers have to be realistic and stable. They just want to re -engraving the successful route that has been verified by the market. No one wants to do the return on return.But in the final analysis, if "PS5 can make good games", if even Sony does not prove, who should we look forward to proof?