在最近的《怪物猎人:野外》Beta测试中,玩家们注意到一个引人关注的变化——Capcom移除了大部分武器攻击的“击停”效果,这一Adjustment has greatly reduced the visual impact of the attack.
Foreign media PC Gamer published an article that introduced this problem in detail and hoped that Kapong could repair:
"Strike" is a common visual skills in action games, especially in fighting games.When the attack hit, the animation will stop for a few frames in a short time. At this moment, the static effect can allow players to better perceive the weight and strength of the attack.In "Monster Hunter", the impact effect usually makes the players attack feel a "real sense", as if a huge monster is really hit and reacts.
However, in the Beta version of "Monster Hunter: Wild", players find that except for a few special attacks, most weapons attacks lack this effect.This change has led to many attacks, especially the slow and heavy weapons such as war hammers, and lost their previous sense of heavyness and strike.Players said that the attack is no longer powerful, and even a little "feel".
A player mentioned in the "Monster Hunter" forum: "If there is no sound or damage, you can hardly judge whether your attack really hit the monster."
Despite this, players believe that, in view of the "hitting" effect, CAPCOM may quickly restore this feature by adjusting and enhance the sense of strike.