After the server restarted this Thursday (October 31), a large balance of occupation will be made in detail. Details details are here -the upcoming career adjustment: Warlocks and warriors are comprehensively strengthened, elements are elements, elementsSa Da weaken!
Among them, the weakening of the part of the element Sa has been deleted. The 11.0.5 of the elemental Sa is really a roller coaster.Strong, when he was cut by Blizzard because of his fibril, he was actually brought back by the designer again at the last moment!
Professional
Shaman priest
Elements
Echo storage now increases the damage of the element by 20%(originally 40%).
Shengteng is now increasing the damage of the element overload by 100%(originally 150%) during activation.
So how much impact will this change affect each occupation?, Wowheads top players, after combining plug -in data simulation and their own feelings, gave a prediction data after the occupational strength balance. Lets take a look.
Specialty
Single increase or decrease
AOE increase or decrease
Blood DK (Death Messenger)
Blood DK (Salain)
+17%
20-40%
AOE is high, but due to the randomness of the blood beast, it encounters encounterThe different effects of targets are different.This is also assumed that the correction of blood -sucking strike is consistent with the heart blow.
Balance Druid
+5%
, But the overall gameplay has not changed much.
Restore Druid
No change
No change
The enhancement of the dream of dreams makes it more feasible in the big mystery, but it does not solve the problem of its gameplay.
Beast Control Hunter (Beast Leader)
-5%
AOE is not as goodexpected.The unilateral target damage of the big secret is weakened.
Beast Control Hunter (Dark Ranger)
No change
+1.2%
AOE changes are not as expected.The unilateral target damage of the big secret is weakened.
Shooting Hunter (Select)
No change
The sentinel has slightly strengthened on AOEAnd it was originally ahead.
Shooting Hunter (Dark Ranger)
-2.5%
The single body was weakened again.
Weaving Misty Monk
+4.7%
The treatment gain of the fog monk usually does not include the improvement of the absorption effect, so our overall treatment volume often cannot directly reflect the gain effect by 1: 1.However, if you do not adjust the recommended talent, this change is expected to bring nearly 5%overall treatment improvement.
In terms of group treatment, the assembly and Zhu Hexiafans assembly rely on the foggy wind will weaken about 7.5%due to the reduction of the fog.However, for those relying on the treatment of ancient training (such as the team outfit of the big secret), or the selection of the talent of the God of God, this weakening has no effect on you, but may get an additional contract because of the duration of the training of Bihuo.2%treatment gain.
With this adjustment, the groups talent will always include the wind blowing kick, to use its screaming gangbon gain, and add Lei Guang condensation to extend the effect of the fog of recovery.Here you can flexibly match the gift of the dragon or the healing spread.At the same time, we will choose the fog of 雾 and replace the Qi Ninghe into Yulian irrigation to further enhance the effect of the fog of recovery in the team.In addition, the overall gameplay remains unchanged, but only enjoy more treatment gain.
Holy Paladin
+15% of the mana consumption
Only affect the anger and anger andThe talent of the Sun Prophet, and this talent itself has gradually withdrawn from the mainstream.The genre of revenge is basically unsolved.
Reador Reador
+1-2%
Fast treatment enhancement at the shield coolingMore advantageous, although the shield is still the mainstream monomer treatment method.The enhancement of the talent of the deity is still not enough to surpass it beyond the void weaver.
Fast treatment and mantra: The enhancement of Yao brings 1-2%of the overall HPS improvement and brings some operations in the big secret.
Shadow Rev.
No change
+4%or above
Increase damage with the number of targets.
Strange Attacks
Based on the estimated valuations calculated by some bug repair.
Element Shaman
-11%
-9%
Directly weakened -2%. If Blizzard does not have an emergency change to weaken the element Sa, this weakening will reach 9%
Enhanced Shaman-6%
-10%
The single is still basically the same, AOE is increased by 11.0.2 patch improvement.10%.
Restore the shaman (DPS)
greatly increase
, No longer use sour rain, only use the lightning chain and lava burst.
Pain warlock (soul harvester)
The soul harvester is still the best choice for most single scenarios and groups.Its damage and fragments are prominent in the big secrets, and a large number of outbreaks are provided every minute.
Pain Warlock (Calling the Demon)
+7%
+6.5%
The withering of the demon has been improved by 25%, making it closer to the soul harvester in the single scene.In multi -target scenes, the withering performance is outstanding, which may make the demon calls approaching or even surpassing the soul harvester in the big secret situation/clear environment.
Magic Heroes
+5%
+7%
Demon Guardian was originally an excellent choice for high -explosive outbreaks. Many top magic Herists WCL logs have used this skill before strengthening.
Destruction Warlock
+8.6%
+11%
Weapon Warfare (Giant)
+8.6%
+8.2%
Improving continuous multi -target damage, does not affect the outbreak skills such as Thunders hit, Audins anger, and blade storm.weapon war (slaughter)
+9%
+9.5%
Improvana has improved continuous multi -target damage, and does not affect the explosive skills such as Thunders blow, Audins anger, and blade storm.
Crazy Battle (Lord of Hills)
+8.6%
+4.7%
improves continuous multi -target damage, and does not affect the explosive skills such as Thunders hit, Audins anger, and blade storm.
Crazy Battle (slaughter)
+6.7%
+6.5%
Improvana has improved continuous multi -target damage, and does not affect the explosive skills such as Thunders blow, Audins anger, and blade storm.
Protective War (Lord of the Hills)
+1.17%
No change
Protection war (giant)
No change