On November 5th, the game professional skills identification test platform guided by the China Communications Industry Association E-sports Branch was officially launched.
At present, the platform provides the registration test of e -sports sparring, game companion, game voice anchor, game voice host, game musician, and game instructorEssenceAfter the applicant passes the theoretical examination and practical assessment, the corresponding skills identification certificate can be obtained, so as to better participate in the development and construction of e -sports and its derivative industries.
According to the standards given by the platform, the "game professional skills recognition" aims to discover more professional and technical professional electronicsCompetitive talents and related employment opportunities are provided to transport more high -quality talents to e -sports and its derivative industries.
But to the specific professional content level, the platform does not give detailed and accurate occupational positioning for the above six occupations.The application conditions for each occupation are relatively vague, and it is difficult to distinguish the skills of different occupations.
For exampleService attitude "and" positive values ".These requirements listed by the platform alone are actually more like a game anchor who is at a thoughtful attitude of the service service instead of teaching people to play games.
The examination announcement released by the platform shows that the test subjects are mainly divided into 7 items.The theoretical test covers basic knowledge, public basic knowledge and professional basic knowledge/MOBA/FPS; practical examinations are basic knowledge Q & A, game understanding Q & A, professional knowledge and answer, and skill applications.
The registration conditions for the exam are relatively loose. In principleThe MOBA and FPS games mentioned in the subjects have some understanding, and you can try to register for the professional skills identification test of the game.
Unfortunately, although the platform brings the opportunity of game professional development to the majority of players and game practitioners, it is supportingEmployment guidance training was not launched in time.At present, the relevant services given by the platform all show that "it has not been launched for the time being, so stay tuned". As for when to meet you, the platform has not given a specific date.
In the Ministry of Human Resources and Social Security, the 2021 "National Vocational Qualification Catalog" was announced, and the relevant occupations mentioned above were not mentionedEssenceAlthough it may be included in national vocational qualifications in the future, at this stage, the visa seal of the Ministry of Human Resources and Social Security is missing. The gold content of this game professional skills identification certificate may have to get a question mark.
In fact, in 2022, the China Communications Industry Association E -sports Branch has launched a special e -sports professional skills identification platform.The platform is the same as the protagonist game professional skills identification test platform in this article. From user interface to career introduction to the high degree of compatibility of the test process, even the employment guidance service of "not online" has been perfectly restored.
Netizens who have applied for the examination of electronic sports professional skills at the time, also expressed their views on such examinations and certificates in some communitiesIn simple terms, four words: not very useful.
But anyway, the e -sports industry has developed for many years, and "unlicensed job" has always been the norm of the industry.In recent years, with the dissemination of e -sports games in the field of game segmentation, cognitive prejudice against the game has begun to be calibrated and rebuilt.Standardization and professionalization are the general trend, and various governments have also noticed the importance of supporting the development of the ecological industry of the game.
In this context, the assessment and testing of promoting game -related professional skills can be regarded as foreseeable industry trends.Perhaps in the future not far, we can really wait for the day when game accompaniment needs to hold a certificate. "