Recently, a player in NGA caused discussion: Is 150W full damage limited to 10 floors?
Originally thought it was just an ordinary discussion post, but it caused a lot of discussionThe reason is that this cooing suit is only 580.You know that many players are still playing 5 heroes in this pretend, and he has been limited to the 11th -level secret.
This data has caused a lot of discussion and doubts, is it the real strength, or the "data bubble" reached by specific strategies?
Four guarantee and one limit play: Strategy behind glorious data
Although the performance of this player is brightEye, but from the content of the post and the combat log data, his high output mainly depends on a extreme "four guarantees and one" play.
Four guarantees and one core: The core of this play is to sacrifice the output opportunities of other characters to achieve the second injury data of the birds virtueEssenceDuring the mobs, teammates deliberately stopped, DK and anti -riding completely gave up their output, so that Torido brushed the damage crazy without competition.
As for the big monster and the BOSS stage, it is handed over to several other teammates to lower the BOSS blood volume by taking medicinal water and explosive skills, so that the damage data of the birds virtue in the mobo stage occupies the occupation of the damage data of the mobs stage.Absolute advantage.Although this method can make the data of Tori virtue look very good in WCL, it actually does not represent individual strength, but the data performance under specific strategies.
Look at some details.In the case of injury to 1.29 million in seconds, the total damage reached 1.8 billion; and the 630 ice DK second injury was 1.4 million, and the total damage reached 1.9 billion.These data show that other members of the team have undergone greater pressure, so that Torius can be unscrupulous at the mobs stage.This "cover tactics" made the data of Tori virtue bright, but it does not mean that he has an overwhelming advantage in actual battles.
Instation and other confusion: Is it really low?
Behind high data, the players equipment configuration is also worth mentioning.Although on the surface, 589 (after replacement of the ring), etc., the actual attributes are roughly equivalent to 605.
From the perspective of the players equipment, the weapon is 632, the helmet 629, the chest armor 619, the belt 629, and even a few 613 equipment, and the ring and the necklaces installation, etc.Only 561.Although the overall installation looks like 589, it does not actually reach the level of high allocation.Relying on some of the equipment and other equipment, the average installation is raised, so that the data looks more confusing.
Look at the attribute data comparison of his 580 cooing and normal 580 coo, you can see, pretend, etc., Smart 6000, very confusing.
In this case, pretend is just a surface number, and the actual combat effectiveness is not badEssenceTherefore, players should be cautious to look at the misunderstanding of "high installation = high damage". In fact, in the current version, the main attribute is the key factor that determines the output.
Increasing assistance and DPS improvement: the effect of gain effect
Another key factor in damage is worth analyzing alone.
Zenghui skills have greatly improved DPS in a short time, making the outbreak of Torou in the mobs stage more conspicuous.This short -term gain not only provides a lot of support for Toris data, but also enlarges the damage performance in WCL, making it more prominent in the damage ranking.
Break the data "Myth": When we see 1.5 million seconds injury, we should not blindly think that this can be achieved in conventional scenarios.Zenghui provides a significant bonus, so that this data has a "bluff" component.Although Zenghui made the data of Torides data dazzling, if there is no strategy and specific environment, such damage performance is difficult to copy.
Therefore, everyone can understand that factors such as enlarged and potions make short -term high explosion possible, but it does not mean the real output level.
The gap between data anxiety and actual combat performance
The data obtained through this special play is easy to make it easyOther players have "data anxiety" and even doubt whether they should pursue the same level of output, but in fact, the significance of actual fighting is far more than that.
This extreme strategy will undoubtedly create an anxiety of "580 pretend to be able to play 1.5 million seconds of injuries" among players, but in fact, before the current battle log (WCL))The average DPS of hundreds of players is only in the early 2 million.For ordinary players, there is no need to blindly pursue extreme damage. This is often a case under specific strategies and may not have universal characteristics.
In actual battle, players should pay more attention to the cooperation of personal skills and teams, rather than using a single high -time injury as the sole target.Behind the high -time injury data is the special strategy and extreme coordination of Si Baoyi, which can be easily achieved by personal equipment and operation alone.In the face of high data lists, players should look at them more rationally. They do not have to be self -anxious because of the momentary data "halo", and maintain their ordinary heart to truly enjoy the game.
Summary
Configuration, and short -term gain such as Zenghui, this player has achieved remarkable second injury data. It must be acknowledged that even if you use these strategies, you can play this damage in this pretend.The mechanism is quite familiar, and it is guaranteed to die.However, although such data look colorful, it is actually not universal.
We hope that when you see such data, we can rationally analyze and not be confused by "high damage".The fun of the game lies in continuously improving themselves and cooperating with teammates, rather than blindly pursuing the high position on the list.Understanding and applying suitable combat strategies can help everyone enjoy games than one -sided pursuit of data.