The classic IP of "World" from "World" to "World 3", and then to "World" mobile game, it has been accompanied by players for 16 years.
At a recent press conference held in Nanjing, the IP project team of the world officially announced that it will usher in "World 4" next year.In addition to the iteration of the picture visible to the naked eye, "World 4" will also be fully innovated in terms of gameplay and operating model. At the same time, they will also launch the world producer plan to allow players to participate in the development of "World 4" together.
After the press conference, 17173 also was fortunate to interview the "World 3" main planning small tower.Talking to her about the future plan of "World 4".family"> On November 20th, the expansion film [Vientiane New Sky] at the end of the year, opened" World 4 "on November 22;
December 31, 2024, launched the new engine technology test on the Kaitian Program, and is expected to be launched in 2025 "World 4" interoperability test; the iteration of "World 3" to "World 4" is gradual step by step.;
Start the world producer plan to create "World 4" with players;
The project is more willing to serve existing players and accompany players to go down.
The following is the content of this interview:
17173: The world IP has been 16 years this year. What are the stages of roughly in your opinion in these 16 years?
Small Tower: The 16 -year development process of the IP of the world can be divided into several stages, from the world of "World 3"During this period, a large number of college students were attracted, and it was the leading 3DMMO game in the industry at that time.Then it was a period of time after the world was upgraded to "World 3". The game did it iterative artistic effects and gameplay models, and entered the online peak and social prosperity period.Then experienced a period of painful abandonment of MMO games. We made large -scale iteration and adjustments to the game in 18 years to reshape the player confidence and game experience.In the future, we plan to use engine iterative iteration, art renewal, and innovation of game and operating models in "World 4", and pull back the players who have lost before.
17173: "World 4" set off will be launched. In your opinion, what does it mean for the entire world IPIntersection
Small Tower: In view of the valuable user foundation of 200 million historical users in "The World", the team decided to from now on the game.Some BigWorld engines migrate to more advanced Messiah engines.The second is the renovation of art effect.At the press conference, some new scenes, character conceptual design and the renewal results of classic scenes have been displayed.In addition to these, there are also changes in the gameplay and operation mode. This part will be launched in the set off.
In addition, we also realize that the evolution of the game should not be limited to the technical and art level. More importantly, listen to the players voice and understand their actual needs.Therefore, we decided to adopt a gradual renewal strategy to gradually show and collect opinions and suggestions on the players through the platform of "setting up uniforms" to gradually show and collect engineering iterations, game adjustment, and art effects.
In the future, we will regularly host player interviews and exchange activities, and continue to adjust and iterate based on the players opinions.We hope that in this way, every young man can participate in the growth of "World 4" and put the final "World 4" together.
17173: In the cognition of many people, the game from three generations to four generations should be the relationship between the previous and sequel.Now it ’s more like an upgrade iteration. Why choose this design?
Tower: The development concept of "World 4" can be summarized with two keywords of "inheritance" and "innovation".In the inheritance part, "The World 3" has not only the huge base of 200 million historical users, but also the emotions and memories of countless players.Therefore, in the process of performing art effects, combat experience and renovation of old resources, we always take respect for players feelings as the core and retain those loved classic gameplay.
At the same time, the game engine has been upgraded from Bigworld to Messiah to solve the problem such as multi -player battle stuck, bringing players a smoother and stable game experience.In addition, considering that after 16 years of continuous update, the complexity of some content has exceeded the scope of understanding of the beginners and even partial lost old players.Deep depth and fun.
Our ultimate idea is to make "The World" a harbor of a generation of people.Especially in the current fast -paced social life, it provides a quiet place for the post -80s and post -90s, so that they can find a sense of belonging and relaxation here.This is also the original intention of our future "World 4", including our slogan is also "World 4" to accompany you to the old land.We want to do more sincere content and accompany players through every stage until retirement.
17173: "World 4" sounds more like serving existing players and old players, so for newFor players, what are the appeal of it?
Tower: First of all, some of the new art pre -research work we have done is actually done directly at the industrys most advanced level standardWe hope that its quality will never lose some competitive products in the industry.It is hoped that some users with quality requirements for MMO games can experience our games.
Secondly, we need to disassemble which new users are new users.When we talk about "new users", we do not just refer to the young generation Z, but also include mature players in the post -80s and post -90s.This part of the user is the focus of our special attention, because they are the core audience of the IP of "The World".
For the simplest example, assuming we want to launch some social gameplay in the game.In many games, it may be the kind of interaction between players, or everyone to make trouble together.But for middle -aged people, it may not be that E, and it is relatively more I.This is a point that we will take priority when we do different types of gameplay.
For new users, we actually have some new experience gameplay pre -research. For example, "World 3" has launched open -open world in the game for two consecutive years.Exploring the map and building a more mature pipeline in content production and development. At the same time, we hope to create a mythical world of "all things" and deeply cultivate Chinese mythology and the theme of Shanhai Jing, such as a mountain in the game.Players disturbances, the entire scene becomes a mountain god, and interacts with the player; such as fishing gameplay that players experience in the game, we will do more interesting and vivid expansion. Players may be lucky to catch a fish.It is "spiritual", which can be dialogated and cultivated according to the players own preferences, and a fish can be "dotted" to make them human. For example, the dragon can be cultivated.The unique and exclusive appearance will be president.Both the old players and the new players, the game must be more interesting and more vivid. This is common. We are committed to creating a world of mountains and seas. You can see the Chinese oriental fantasy romance here.
In addition, we will also launch a plan for producers in the world, hoping that more players will participate in our development.We will invest more energy and manpower to make them interesting and creative ideas into the game.
17173: How does our world producer plan specifically promote it?
Tower: In order to better interact with players and collect valuable feedback, "World 4" will adopt online and offline combinationThe method will invite players to join our world production group.We will hold some exchanges online to synchronize some of our recent development ideas for this development to see if they have some opinions on some of our development content.They can also design and write the corresponding planning documents directly to us.In this way, they can directly participate in the development of a previous concept design.For those players who have been adopted by us, we will directly have some cash, similar to submission rewards.
In addition, we will regularly perform some live broadcasts, as well as larger exchanges and survey questionnaires online.During the synchronization period, the players of our world production group approved the content to be landed in a certain direction.
In simple terms, these two steps are to do some more dense discussions in a small range, and then listen to some pan -user opinions in a large range, and then approve the next oneStage development direction.These contents will gradually go up to our new clothes, allowing players to actually experience some experiences.
17173: When will this plan start?
Small Tower: After we opened the new service on November 22, the plan of this world producer will be launched.
17173: When "World 4" is officially launched, will "World 3" still exist?Do they exist in a coexistence or completely iterate and upgrade?
Tower: "World 4" will be the continuation of "World 3", many art iterations, gameplay adjustment and other content will be in ""Gradually implemented in the World 3.
We will iterate and adjust the art effect in the old service of "World 3".However, there are some big reconstruction of operating and payment models, which may be done more in the new service.Because we have to respect the historical investment of the old service players in "The World 3", we will be more cautious.For core experiences, such as combat systems, we will adopt a more cautious and conservative attitude in the old service of "World 3" to ensure that the experience of existing players is not greatly affected.In the new service, we will simplify and optimize the core experience.Therefore, basically some gameplay art engine iterations and various optimization content, in fact, "World 3" will also go online together.In general, the development of "World 4" is not only a comprehensive upgrade of "World 3", but also a process of gradual iteration and optimization.This process is similar to the iteration from "The World" to "World 3".
17173: When will the "World 4" plan be officially launched?
Small Tower: It is expected to be launched in the "World 4" interoperability test version in 25 years.Reset.