Figure/Xiao Luo
I always like to play horror games, of course, I also like "cloud" horrorgame.In the previous strange things, I have talked about the experience of watching the anchors playing independent horror games -on the one hand, because the work is really busy, and on the other hand, it is also because the number of independent horror games is too much to play.
If it is a "commercial" horror game with a better production and good reputation, I still prefer to play myself, such as the "biochemical crisis", "evil spirits possess", "Escape ", or the domestic" paper wedding dress "series," Sanfu "and so on.Even if you ca n’t get angry to the customs clearance, at least you need to feel that different works can scare me where can you scare me.
"Paper Wedding Dress" is the domestic horror game series I like quite
After all,In my opinion, although the game will feel immersive, the requirements of horror games will always be higher.Because what it pursues is to first pull people into a specific atmosphere, and then experience all kinds of emotions in this atmosphere.More importantly, these atmospheres and emotions cannot be easily interrupted: Imagine if you play an adventurer, in an ancient villa with mysterious, dark, full of unknown things, and move forward with flashlights, trembling trembling, and trembling, and trembling.Light, scenes, and BGM are just right. You even look forward to something in the background of the black hole in your heart ... At this time, if someone suddenly loudly drinks "grinding scissors — 戗 光 ——"Dont mention anything horrible, even if you dont laugh, even if you are emotionally stable.
This is one of the reasons I think it is difficult to appear excellent horror games on mobile phones.Regardless of the ability of mobile games to create an atmosphere is strong or weak, playing games on mobile phones is too easy to be disturbed.In the same environment, when you concentrate on exploring a dark and horrible scene, you suddenly jump out of a WeChat above the phone, or push the public account, you will definitely be frightened first, and then you will be greatly reduced -I know that the mobile phone can block the current mobile phone.Most reminders, but there are always things that ordinary people cannot cancel or notice, and they can easily interrupt the game and make people cry and laugh.
Playing horror games, there is a fixed expectation that "scared".This is also the place where most horror games are attractive.Some things that scare people, some of them are common. For example, the protagonist who is not in the face faces strong monsters, or threw ordinary people into a world that cannot be predicted with common sense.According to my experience, the stimulus of such games is very strong, but because of "rolling" for too many years, some conventional operations can be easily guessed.As soon as many trained players enter the game, they will first try whether they can run, squat, or can they get any weapons -games that can use weapons to fight back.Its much lower.
There are guns in your hand, not panic
Scenes: Western -style mansion, villas, villages, Japanese -style shrines, temples, apartments, Chinese background courses, old communities, schools ... Experienced players can see "what will happen inside" in the opening game, andGuess the eight or nine.Although they can still give people a sense of king most of the time, in turn, it will make players look forward to the game more carefully on the basis of "king", otherwise they will fall into the routine.
I have seen a talk show actors lecture before, saying the "famous scene" in horror movies -a single house, a family has just moved in, and the couple must workTo repay the mortgage, there must be a baby who can no longer move frequently.This kind of setting is actually difficult to make young people feel immersive, just like the actor said: "People like me who can only rent a lease encounter a ghost, just change the house to change the house.I am not afraid of it. This guy cant afford a room when he dies!Try to live.In addition to these scary bridges, the relatively unique horror elements in different regions and cultures can also make me happy.Even, just like the game is mixed, my taste in horror games is quite changeable: in the past, Western and Japanese -style played a lot, and when I saw "Chinese horror", I felt a clear stream; later Chinese horror playedA lot of it, I miss the experience of running while running and flying.This makes me feel emotional that nutrition still needs to be balanced in order to play well.
Incidentally, I think one of the necessary conditions for playing horror games today is to hold the psychology of "all comes".Specifically, the emotions that usually brush up social networking sites and short video platforms are temporarily decentralized and lift up, and they take the initiative to put themselves into the game and atmosphere of the game.In this way, it is easier to understand the refreshing and exciting "scared", and the decompression and relaxation they bring are difficult to replace by other games.