Hello everyone, I am He two-dimensional one who is crazy presses the calculator.
Todays official also officially announced the related skills of copper car and horse. Before Wei Yi, I told you that the Great Qin Dynasty was not a "defensive counterattack" combat style!To fight is to push flat, so the copper car and horse have undoubtedly implemented the invincible momentum of the Qin Dynasty. As the core of the new version, it is also the strongest master C of the "loss" system.The second is full, but todays strategy is not about the extraction value analysis of copper car and horse because of some special sake. Weizhi first tell you what is "loss" damage. At the same time, how is the type of damage?Come to calculate, it is convenient to dispel some of the doubts about this type of damage ...
First according to the official description, the "loss" state belongs to a continuous continuous stateIn the state of damage, the logic of the calculation damage is calculated according to the number of grids of the opponents movement. Each movement will be damaged by 5%of the maximum health, which can be superimposed for 5 layers for 2 rounds.
So through this description, many friends who have not been measured may be subconsciously believed that "loss" damage should be a way of harm similar to "real damage".After all, it is calculated according to the proportion of the maximum health. In addition, the official has also released a tip ... (as shown in the figure below)
So this has also exacerbated a lot of friends. It is a misunderstanding of the damage of loss ... but no matter what the previous, or how the official explained it, anywayIn the current version, after the actual measured "loss damage", the following features will be available:
loss damage is physical damage It will not be absorbed by the opponents construct shield loss damage is not real damage.li> Lost damage does not eat crit and penetration, but you can eat the "defensive penetration" effect, and at the same time you can enjoy the assistance of gain effects such as continuous damage improvement If the other partys loss state is applied by many of us, when calculating "loss damage"Or other attributes
So there is a very interesting point in how to calculate the specific loss of damage,