As the third -generation sequel to the classic tower defense god work, the fate of "Plants War Zombies 3" can be described as a wave of twists and turns:
The first first launched in 2019Version of the Plants War Zombie 3 (the 2019 version, referred to as the old 3rd generation), adopts a 3D style with a serious sense of splitting, and has made greatly changes to the sunshine system, deleted the sunflower and was spoken by the player.After the game was changed in 2021, it was still difficult to turn the trend. In the same year, the official scolded the game and carried out the game for the first time.
The new "Plants War Zombies 3" in 2024 (2024 version of the new 3rd generation) officially launched, this performance this timeEven worse: Although the game is replaced with the plane art style that the player likes, it has deleted a large number of plants and zombie enemies, as well as the well -received midfield mechanism in the old 3 generations, and exposed more design defects.The time after the new 3rd generation was launched one year after the launch, EA announced that the offline game was repaid for the second time.
The Zombie Series of Plants vs. Zombies from 1st to 3rd, is a process of continuous degradation: as a classic masterpiece of tower defense games, contributedMany pioneering and pioneering -in -the -generation mother -in -law questioned that it was a milestone in the history of tower defense game, which affected a large part of the tower defense game and the memories of a generation.
In the era of the rise of smartphones, the 2nd generation decided to specifically on the mobile terminal, and began to introduce paid props and draw cards.The various types of gold gift packs that are constantly popped up in the game need to be extracted and used in the card pool and use the fragmented plants, and even the player rankings, all shows the difference between the essence of the 2nd and 1st generation.The 2nd generation is undoubtedly a successful product. On the basis of keeping game interest, a large number of "Pay for Win" is added.
The 2nd generation adds a new internal mechanism to make exclusive big moves for all plants: use "chlorophyll" for ordinary pea shooters.It can make it transform into a machine gun pea in a short time to output a lot of firepower.And add a large number of new plants and zombies, as well as rich mini -games and new maps, and even a clear clue main storyline.
While adding a large number of internal purchase content in order to cater to the mobile game market, it still guarantees that the gameplay that is not lost in the 1st generation.
When it was launched in the 19th year of the 19th year, many players thought it was the "Li Gui" who claimed to be an orthodox sequel: Old 3The original pioneering economic plant is canceled on behalf of the sunflower, and the output of sunlight becomes automatically responded over time.
This change is quite "violated with the ancestors". If I want to choose a plant representative "Plants vs. Zombies", then I will probably choose sunflowers.The official delete sunflower to make the sun become the original intention to automatically reply over time. Perhaps it is to reduce the player’s operating burden. In a game, it can have more time.Staring at the sunflower to collect the sun.However, the lack of changes such as sunflowers directly deleted the sunflower is tantamount to studying the market rogue boxing after abolishing the martial arts. Players multiple choice strategies in sunshine have been cut into one.Some of the fun of the game is undoubtedly not upside down.
Not only the changes in the mechanism, the changes on the screen are also the focus of player attack.Perhaps because of the successful business success in the mobile game market, EA and Bao opened the sweetness. The old 3rd generation game interface used the vertical screen interface that adapted to the mobile terminal, and there was no adaptation of horizontal screen adaptation at all.EssenceBoth plants and zombies have changed from the plane animation icon of the previous to the rough 3D modeling that the six relatives do not recognize.Compared to the orthodox sequel of the famous "Plants War Zombies", the old three generations are like the UP master who "self -learning modeling for 3 years" on station B.
Although the old 3 generation also added many new plants, enemies, and maps, it also made bright innovation on the game mechanism, But this is obviously not a players imagination of "Plants War Zombies 3".Baokai stepped on the road of innovation too much. The old three generations fell from the giants shoulders and were overwhelmed by negative public opinion.
Forced by the pressure of public opinion, the official transformed the game in 21 yearsEssencePlayers criticize the rough 3D modeling of the old 3 generations, then replace them back to the flat -plane cartoon style, and redesign the materials of plants, zombies, and even maps.If the player wants the original sunflower, then add the sunflower and return it.It seems that the official is "listening to persuasion". In fact, these changes are just to soothe the players slowing soldiers. After the revision, the new 3 generation game nature is compared to the old three generations.
Gaming art style reborn means re -making maps.Perhaps because of the huge workload, the designer chose an extremely perfunctory map design: the lawn that was originally covered with the audience dug a few pieces to become a wasteland that could not be plants, and it was brought up as the original core map mechanism.Essence
Players face such a seemingly catering to the players preference, but the games that are perfunctory and confused are naturally unable to buy it.It was still announced again in the same year to announce the return of the furnace again.
The new 3rd generation of the new 3 generation in 2024. After playing with expectations, players found that "Plants War Zombies 3" is not fragrantThe back of the pot meat is more like frying the leftovers overnight three times.
Many players even started to miss the old 3rd generations they have spoken after the new 3rd generation.Start counting good plants and zombies made in the old 3 generations. I miss the midfield rest mechanism that allows players to use props and plants without restrictions, and then scolding the new 3 generation is a stinky "defense".
Why is the new 3rd generation a disaster-level bad? This question can be answered from many angles.The most typical example is the change of sunflowers.
Sunflower, or the changes in the sunshine economy in the game, the official changed from the old 3 generation to the new 3 generations, and there was no answer to the players satisfactory answer.
Earlier 3 generations of the old three generations were deleted by the sunlight system that automatically responded to the sunlight, which was spoken by players.The design of the new 3 generation of the sun system exposes the draft and lack of considerations of the designer.
The designer simplified the sunlight value of the previous work, and the sunflower produced 25 sunshine at a time to produce 1 sunlight at a time.Then when the designer designed the sun mushroom, he found that the effect of increasing the production increase after growing up in the first generation of sunshine mushrooms can only make it produce two points of sunlight.The cost of growing sun mushrooms itself is lower than that of sunflowers, and the output efficiency of sunlight can crush the sunflower. In the case of sunshine mushrooms, the existence of sunflowers is meaningless.
Maybe the official also realized this, so it directly adopted the means of restricting card selection. Players could not match the plants used by each level by themselves., Can only be designed in advance with the level.This approach seems to solve the problem of the cost -effectiveness of sun mushrooms than the sunflower, and even cover up the defects of many plant designs: players have no right to choose at all, and they can only use what to use.However, compared to the 3 generations directly canceled sunflowers, the new 3 generation restricted players to select cards by themselves to fight strategly.Players can only use a solution to answer questions, which means that the game level has little significance.
The official also realized that this change made the level completely unswerving.But the accumulation was difficult, and the official finally chose to provide the 470 levels for players to play.There are many levels of the level of the 470 levels, but the initially provided plant combinations are different.
The official seems to solve the problem of re -playing value through a large amount of plugging.It will be more fun, but I feel that the level designer Qianzhuang has poor skills, and can only perfunctory players with this means.
The 470 levels, which also means that the number and type of the number of enemies and types are unimaginable.In order to cope with this problem, the official chooses to introduce dynamic difficulty to reduce its own burden: the number and type of enemy depends on the number of players previous victory.
Dynamic difficulty also means that before a game, players cannot preview the types and quantities of the enemy in the bureau. They can only be randomly respond after entering the game.The difficulty of the game becomes very high.In addition, the player cannot choose the card by themselves, and the difficulty of improving the improvement with flexible strategies has become a doomed answer.
The new 3rd generation also adds the physical limitation of letting players complain.The victory of the game does not consume physical strength, loses a little less, and has a total of five points.Combined with the above -mentioned dynamic difficulty, the physical system and dynamic difficulty form a classic cycle: what to do if there is too much winning -then lose a fewWhat to do -wins will not be deducted -what to do if you win too much ... Many players will have the illusion of jail in this cycle.
Although the game provides props with unlimited physical strength, acquiring props need to play mini -games, and there are times limit.Players must hurry up and lose the difficulty within a limited infinite physical time.The infinite physical strength is equivalent to letting the player out of the cage of the high level, but entered another cage of another "defeat".
All kinds of unreasonable game design make it difficult for players to experience the fun of tower defense strategies during the play process, but feel more tortureEssenceIf the player does not want to rely on a fixed match to defeat the mighty zombie army, then it is also a way to use a cherry bomb of 20 yuan in the store: in many cases, the use of one -time props related to paid strong payment is the only one who passes the level.solution.
The end of the new 3rd generation will fail again, which is almost self-evident."Plants War Zombie 3" Since the first launch of the old 3rd generation in 2019, it was announced to be repaid online by October 2024. It has been five years since the time has passed."Plants War Zombie 3" is more like a five -year internal test.
I dont know how to return the furnace repeatedly. It is the official that such a classic IP is still favorable, and determined to squeeze the players last expectation, or the classic masterpieceThe company is unwilling to admit his failure, or only the producer wants to make up for the merit and give back to the players who have been hurt several times.
All the answers will eventually be revealed with the game again.However, players who have been looking forward to are still willing to wait for that moment?