The founder of the "Dragon Dragon Dragon" series of "Dragon Dragon Dragon" shared one of the most harsh mechanisms about the series in an interview -the design idea of losing half of the money after the battle failed.Surprisingly, Horo II said that this punishment is actually "tolerant" compared to the original ideas.
According to "OTAKU Soken", in the design of "Dragon Dragon 1" in "Dragon Dragon 1", RPG and JRPG are not like today when they were released in 1986.This is widely welcomed.Therefore, the player was not familiar with the mechanism of gaining experience in the battle to improve the level, and this was exactly the core of the game.Homai believes that players need to improve their ability through continuous fighting to defeat more powerful enemies and complete the story of the game.
Hiroi Hiroshi 2 further explained: "We hope that players can experience the importance of improving the level, because no matter how many times they fail in the battle, how many times they fail in the battle, Will not lose any progress or experience. After failure, players can continue to become stronger and promote the development of the story.The rigorous mechanism in the game appears to be more tolerant."I decided to keep this punishment."
Horo Ichi emphasized that in the game environment at that time, many games will make them lose a lot of progress after the player fails, and even needs to even get from the beginning.start.The mechanism in "Dragon Quest" allows players to have more motivation to improve their role, and they will not feel that the early efforts are completely in vain.Therefore, the design of losing money is actually a "mild" punishment for players to ensure that they can continue to experience the fun of the game without losing all progress because of a failure.