In the past year, the elements of "Exit 8" in Japanese popular culture can often be seen.
As if some variety shows set the scenes in the house, let the guests find the place inadvertently.There are also the image of an uncle in the game in the advertisement. A group of uncle brushing uncle and mouthwash are approaching layer by layer.
Recently, this game has become Japans "The annual buzzword candidate for the book selection of modern term "Basic Knowledge" is the only word related to the game.
There are 30 words in the candidate list, most of which come from variety entertainment or social topics.For example, "soft and harmful" (老 老 老 老 像) describes a workplace phenomenon that refers to people with a certain qualifications to pretend to be soft and willing to get close to young people. In fact, it is the concept of instilling old -fashioned old boards for young people.
The list of "Exit 8" can enter the annual pop word, which is largely because it captures the strange atmosphere in daily lifeEssence
The role played by the player is trapped in the subway platform channel. There is a strange Mediterranean hairstyle office worker who is walking over.Due to the use of Unreal 5 engines, the picture has a highly realistic perception, which fits the popular back room and threshold space style.
The gameplay is very attention and memory. An abnormal phenomenon appears randomly in the platform channel.Or one less lamp on the ceiling.
If the player cant remember what the scene is originally, if the abnormal phenomenon is not observed, the exit will be mandatory to the starting point and fall into an infinite cycle.Eight abnormalities are continuously identified, and you can get out of the channel and customize the game.
Find different observation gameplay, obviously refer to the earlier "Im on Observation Dusty"), Players must identify the abnormal phenomenon in the scene through the perspective of different monitors.
Before the release of "Exit 8", the developer Kotake originally thought that the game would usher in a tide. After all, he developed by his main development.It is another game. I didnt spend too much thought on "Exit 8".
But when it was released at the end of 2023, 30,000 copies were sold a day, which became a typical reference for independent game developers with small and large.Since then, almost every time, there will be games with similar gameplay.
Kotake also analyzes why players like "Exit 8" and find new works from them.
It is obvious that this game is suitable for live broadcast. When the anchor forgets the location of the item in the scene, there are always audiences to give a prompt.Compared with the sense of pleasure of discovering abnormal phenomena, a small mistake caused the design of progress to slow down the rhythm and affect the atmosphere of the live broadcast.
The scene of the sequel "Maipai 8" changed into a linear subway car, deleting the design of "no abnormality causes the score", as long as the player walked from scratch toTail, you can experience 8 abnormal phenomena.
The approach to actively reduce the burden on the game, and once again received the praise of the players.In addition, players have a soft spot for the image of an uncle of office workers.Most of the surrounding cards and clothes made by publishers also chose the image of the uncle.
Uncles gait in the game is a bit stiff, like the parameters are not adjusted in place, but unexpectedly a stiffness, like extremelyI went home with a class.He also repeatedly reset and brought his class to home repeatedly in the game, which resonated even more.
This strange uncle maybeIt is the reason for the continuous maintenance of the "No. 8".