Foreword
The developers of "Awakening Blade" must be the enthusiast of Galaxy City games.
When playing, this idea has germinated in my mind more than once.
Whether it is the clever fusion of the classic elements of the Galaxy City, or those who are taken for granted for senior players but may be slightly abrupt for novice players, the sender is to the Galaxy City.The love of games is reflected in every detail of the game.
As part of the third phase of the third phase of the Sony "Chinese Star Project", "Awakening Dimension" cant help but naturally remind me of "Shadow Torch City" with the same plan project.The latter has achieved good business results, so can "Awakening Blade" also break out of its own sky?
Science fiction story with potential but unsuccessful discovery
The game tells that the bionic girl Tania was sent by Dr. Herr, who was regarded as her father, to the rainforest of the Herras Islands to find the disappeared expedition.In this dangerous area, Tania encountered monsters mutated due to Kabas energy.With her deep into the jungle, she discovered the ruins of the ancient civilization "Yacha City" and the source of Capas energy -the royal altar.The journey of Tania started, she had to reveal the secrets of Capas energy and her identity and fate.
However, the narrative of the game is a bit immature to some extent.When introducing the environment, characters and its relationship, the conversation of the game appears stiff and the sense of substitution is not strong.The quality of Chinese dubbing is still available (after all), but the quality of English dubbing is difficult to compliment.
However, even if the budget is limited or the ability is not reached, this independent team is still trying to tell a fascinating story.The character design is full of attractiveness. Although there are some plastic -like plastic -generated by AI, and I personally feel that the heroine image of the first draft is better.The character image is not three -dimensional, and the animation budget does not seem to be high, but it is still displayed at critical moments.The items in the game supplement the story background in the form of fragmented, but many text information does not seem to help much after reading it.
Fortunately, the plot in the game can be skipped by long pressing. After all, in the Galaxy City game, the plot is often the most the bestImportant.Although the game provides a variety of endings, the barren story plot has made me lose the motivation to explore different endings.However, the original soundtrack of the game was unexpectedly excellent, and it set off the ominous atmosphere of the environment, giving a sense of anxiety but magnificent.
If "Awakening Blade" can attract you to continue playing, then the attractive you must not be "fascinating plot", but a fast -paced battle and action system.
Extremely refreshing combat system
The combat system of the game is very simple and refreshing.The protagonist has two sets of ground combo and a set of air continuous moves. Although there are limited changes in consecutive moves, this extremely simplified design is not wrong.Especially with the game, the protagonist will also obtain other weapons. These weapons have unique skills and best use situations. For example, sickle is particularly effective when dealing with a group of enemies, bringing the pleasure of harvesting.
The attack module is divided into three sections. During the period, it can be released by mixed skills to cause high damage to the enemy.The skill is not released alone, it is more like a derivative attack.Different attacks on the associative segment are also different. Reasonable matching can greatly enhance the refreshing sense of combat.The addition of dodge and bomb anti -system increases the difficulty of operation. Mastering the timing of release is the key to distinguish between masters and novices.When the anti -anti -skill is effective, it will produce a slow movement effect similar to bullet -like time, which is very cool.
Although the simplified design of the combat movement reflects user-friendly, the simplification of enemy design is not very praised."Awakening Blade" is too frequent to reuse the type of enemy, so that each encounter is almost the same, reducing the fun of the game.The enemys AI is not high, and it lacks the pleasure of seeking tricks in the BOSS battle.
Yes, the BOSS battle of the game is the highlight of the battle.Although BOSSs release skills are relatively limited, their behavior and attack laws still need players to explore when they first see it.
The currency in the game is called Ether, which is located in the map. If you defeat the enemy, you will get Ether.Collecting Ether to light up the corresponding skills in the skill tree, including active skills and passive skills.Some skills can increase the income, while others enhance the combat effectiveness of Tania.Each skill consumes a small amount of too much, and not all skills can be easily lit, so it is very important to choose which skills to activate.
Through the enhancement of selected skill trees, the activated skills determine the players fighting method and strategy.If the skill combination is proper, it is also possible to complete a set of cloud -running -free attacks in the BOSS battle.
Although "Awakening Different Blade" does not bring much new ideas in the combat system, it successfully maintains the basic fun of such games.During the game, players will gradually master various skills, cooperate with handsome special effects, and experience unparalleled grass pleasure with lightning.On the PS5 platform, the game runs smoothly without stuttering, but the loading time is slightly longer than expected -should such a small body -measured game be loaded immediately?
"Save" running map
In terms of map design, "Awakening Different Blade" is lessSmall, more direct.Although with the style of the Milky Way Magic City, the route is very linear, and players rarely need to think about where to go or what to do.Sometimes, in the game, even a suspended Ether Arrow directly indicates the direction.
The obstacles to obstruct the road are easily solved. Their existence seems to be just to tell players "to break me" or "find a key to open me", and it is not encouraged to encourage playersCreatively use the obtained items and skills to solve the problem.Therefore, the game lacks a sense of "map exploration", which is more running, and occasionally needs to detour the obstacles.
During the exploration process, the only thing that brings satisfaction is the optional puzzle.Although their solutions are not unexpected, they need to think more than obstacles in the main story.
This is the intention of the game.The development team stated that such a design aims to save time to explore the map.As for whether you like this design, it is different from person to person.
Although the action category Galaxy Demon City game always attracts the attention of players, there are not many outputs of such games each year.If you are in the "game shortage" of the Milky Way Demon City Game, "Awakening Dimension" is a choice worth trying. Generally speaking, "Awakening Different Blade" has a certain entertainment value.
In addition, if you are a novice or who is not good at action games, the game provides the "bitter soul" option. After many deathsObtain some useful gains (such as increasing blood volume and reducing damage) -aispling, I "Lai Pippi" passed in this way.