Aaron Keller, the game director of Overwatch 2, said that the goal of the team is to increase more strategic elements, not only to enrich the game content by adding new heroes and maps.At present, the game is undergoing crisis. The development team is determining that 5V5 and 6V6 are the most suitable for the future development of the game.
Keller and chief game designer Alec Dawson recently discussed the future development direction and direction and direction of Overwatch 2 in the Twitch live broadcast of Coach Spilo.plan.They said that the teams vision was to make Overwatch 2 into a "serious competitive game."
Keller explained: "We have spent a lot of time discussing and thinking about the future of the game. This does not mean that" Overwatch "cannot add more strategic depth.Pioneer is essentially a tactical game. Many times you can only focus on the current game process and teamwork of the team.Selective, except for team operations, we hope to increase more strategic levels, make each game more story, and make players look forward to each stage of the game. "
Although Keller did not explain in detail the specific way of adding "strategic depth", he mentioned in an interview with Dexerto earlier this year that the hero chose the disable system (Pick-BanSystem) may be one of the methods.He pointed out that simply adding new heroes and maps is not enough to achieve this goal.
"I think it is simply adding new heroes, maps and modes to achieve the effect we want." Keller mentioned that "new heroes may excite players for a few days, at most, they will at most, and at most, they will at most, and at most, they will at most, and at most, they will at most it will be at most.One month or two months depends on the type of player."And your understanding of each game. I think we need more innovation to promote the development of the game.In history, the development teams changes in systems and game mechanisms are too conservative, so players can expect more major updates in the future.